Sociology | Anthropology | Psychology | Political Science | Philosophy | Economics | History | Geography
Bowl Competition
Competition Overview
What it is: Fast-paced quiz bowl testing social science knowledge. Skills developed: Broad knowledge base, quick recall, teamwork. Format: Teams of 4 students, toss-up and bonus questions. Coverage: All social science disciplines with varying percentages
Team Composition
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Team Size: Exactly 4 active players
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Alternate: 1 alternate allowed (must be registered)
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Substitutions: Allowed between games, not during games
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Captain: One team member designated as captain for communication
Competition Format
Preliminary Rounds:
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Round-robin format within divisions
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Each team plays 6-8 preliminary games
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Games scheduled throughout morning session
Playoff Structure:
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Top 16 teams advance to single-elimination playoffs
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Seeding based on preliminary round performance
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Bracket announced after preliminary rounds complete
Game Rules and Format
Game Duration: 20 minutes of playing time
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Clock stops for timeouts and disputes
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Moderator controls timing
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Overtime if tied at regulation end
Equipment:
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Lockout buzzer system provided
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Teams sit facing each other
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Moderator sits between teams
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Scorekeeper separate from moderator
Question Types:
Toss-Up Questions (10 points each)
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Individual competition using buzzers
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Can buzz in any time after question begins
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Incorrect interruption: -5 point penalty
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No conferring with teammates
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30-second time limit if no buzz
Bonus Questions (20-30 points total)
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Team collaboration allowed
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45 seconds to discuss and answer
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Captain gives final answer or designates speaker
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Usually 2-3 parts worth different point values
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No penalty for incorrect bonus answers
Subject Area Distribution
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Political Science: 20% (4 toss-ups, 1-2 bonuses per game)
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Psychology: 20% (4 toss-ups, 1-2 bonuses per game)
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Sociology/Anthropology: 15% (3 toss-ups, 1 bonus per game)
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Economics: 15% (3 toss-ups, 1 bonus per game)
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History: 15% (3 toss-ups, 1 bonus per game)
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Geography: 10% (2 toss-ups, 1 bonus per 2 games)
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Philosophy: 5% (1 toss-up, 1 bonus per 3 games)
Sample Question Formats
Toss-Up Example: "This psychological concept, developed by Leon Festinger in 1957, describes the mental discomfort experienced when holding contradictory beliefs, values, or attitudes simultaneously. The theory suggests that people have an inner drive to hold all their attitudes and beliefs in harmony and avoid this psychological tension." Answer: Cognitive Dissonance
Bonus Example (30 points total): "Given the economist John Maynard Keynes, answer the following: A) [10 points] What economic theory is Keynes most famous for developing? B) [10 points] Name the major work published in 1936 that outlined this theory. C) [10 points] What government action does Keynesian theory advocate during recessions?"
Game Procedures
Protests:
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Must be made immediately after questionable ruling
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Play stops until protest resolved
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Tournament director makes final decision
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Frivolous protests may result in penalties
Misconduct:
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Unsportsmanlike conduct results in warnings
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Severe misconduct may result in disqualification
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Coaches responsible for team behavior
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Spectators must remain quiet during play
Substitutions:
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Only between games, not during games
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Must notify moderator before game begins
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Alternate must be registered competitor
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No limit on substitutions between games
Scoring and Advancement
Preliminary Round Scoring:
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Win = 1 point
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Loss = 0 points
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Tie = 0.5 points each team
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Tiebreakers: Points per game, head-to-head, strength of schedule
Playoff Seeding:
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Win-loss record
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Total points scored
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Points per game average
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Head-to-head record among tied teams
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Strength of schedule
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Coin flip if still tied
